A list of limitations in the Wolf3D DOS engine:
- Map size is stuck at 64x64 unless modded
- Sprites and textures are stuck at 64x64
- Palette limited to 256 colors
- 320x200 resolution
- Having more than 50 "VISABLE" items (objects) on screen causes some sprites to start blinking as you move or downright disappear
- VGA output only
- Maps cannot have more than 399 static objects, 150 enemies, 63 doors and 1 player object
- Some more I don't know about yet, ping me in WolfSource discord with extra things and I'll add them to the list
A list of bugs in the Wolf3D DOS engine:
- If an enemy is placed inside a wall it will make the wall not have collision
- You can walk over objects if you approached them at a certain angle
- The game can crash if there's loads of Fake Hitlers spawning too many fireballs as the actor limit is reached but the game doesn't care and just spawns them anyways
- Saving and loading at the exact frame you are killed will give you 0 HP and being attacked instantly kills you, health restoring items will put the HP back above 0
- Deaf floor codes in front of doors can break them in various ways
- Fake Hitler's fireballs are tied to the framerate and not a timer
- Again, ping me in WolfSource discord with extra things and I'll add them to the list